﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ReadOnlyAttribute : PropertyAttribute
{
    public Color textColor;
    public ReadOnlyAttribute()
    {
        textColor = Color.white;
    }
    public ReadOnlyAttribute(float r, float g, float b)
    {
        textColor = new Color(r, g, b);
    }
    public ReadOnlyAttribute(float r, float g, float b, float a)
    {
        textColor = new Color(r, g, b, a);
    }
}
